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Old Dec 27, 2006, 01:05 AM // 01:05   #1
Desert Nomad
 
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Default Follow Through with Spells/Skills

Playing through the game, I've noticed something that seems odd, mainly for Caster Classes (Elementalist, Necromancer, Monk, etc... ). When you are targeting, with a specific skill/spell, a foe or ally and the target dies, the skill automatically cancels. That does not make sense, once you start a skill, and it is not interrupt by another skill or its effect, you should finish.

This is most detrimental for Elementalists with Attunements. You don't get the bonus of the attunement until it is successfully cast. So if your target dies and you are midspell of a 15 or 25 energy skill, you just wasted that energy.

Spell casts should be completed successfully, within normal conditions, even if the target dies, so that any effects you receive at the end of the cast, are still attained.
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Old Dec 27, 2006, 01:20 AM // 01:20   #2
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To be precise, it happens with Searing flames.

It doesn't happen with MS or Rodgort's, or other AoE effects that I know of.
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Old Dec 27, 2006, 01:22 AM // 01:22   #3
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The spell going through while it's target is dead would, honestly, be near pointless, AoE spells (Meteor Shower, Suffering, etc.) are still put into effect but these single-target spells that you're describing should not, IMO, follow through.
For instance:
Necro: "I'm casting Life Transfer/Life Siphon on _____"
*_____ dies before casting time is over*
Should the necro still have his spell follow through and get that life regen while he is transfering/siphoning it from a dead enemy? I think not. Also, by having it automaticly interupted, the energy is wasted, I'll agree with you on that, but the recharge time isn't iniated so would you rather get back your 30% energy from *insert name of single target spell with long recharge time here* and wait 45-60 seconds to recharge when it was, technically, wasted on a dead enemy? Or would you rather sacrifice that 30% energy gain and not have to wait for the recharge? (how it is now)
/notsigned
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Old Dec 27, 2006, 02:03 AM // 02:03   #4
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I've played in Alliance Battles, as an Air spiker and often targets die mid-spell cast because the target acquires heavy focus fire, and it's happened where that occurs multiple times in a short period. I'll have dual attunements, but wasted all my energy casting spells that never were completed, because the targets died too fast.

What's the point of having the spell available to you if don't have any energy? Cancel the skill if it's that important, you can't do it the other way around.

The spells that this fall under are spells that target a specific enemy or player, AoE is fine.

Last edited by Esprit; Dec 27, 2006 at 02:06 AM // 02:06..
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